For the new generation of Xbox Controllers, I was tasked to create a Maya Template with the evergreen camera angles and approved lighting that will be used to render all the following controllers for this generation, which are years to come.
The template consisted of 3 lighting system for light, mid and dark colors, light positions were consistent for each camera angle but their intensity was adjusted for each of the lighting system. Additionally the template had 6 camera angles keyed in frames to import as a render sequence in Nuke, with a total of 18 different renders for all 3 lighting systems.
Previously these templates were done on 3 different Maya files one for each lighting system, but often we found that some colors work better on a different lighting system that was initially planned. I proposed a single template where we can test all lighting systems and be able to create new templates for new patterns or materials, this was the conception of the Xbox Controller Color Tool.